Hellblade: Senua's Sacrifice is Ninja Theory's 2017 action-adventure in which Senua, an eighth-century Pict warrior, journeys into Norse Helheim to reclaim her dead lover Dillion's soul from the goddess Hela. The physical journey — through fire, fog, and a succession of increasingly nightmarish environments — is inextricable from Senua's internal battle with psychosis. The Furies, a chorus of binaural voices that whisper, mock, warn, and contradict one another in the player's headphones, are the game's signature innovation: they are not a soundtrack but a condition, a persistent perceptual companion that cannot be silenced or ignored. The permadeath bluff — a spreading dark rot on Senua's arm, accompanied by a warning that if it reaches her head all progress will be erased — is a deliberate deception, mirroring the catastrophic anxiety that characterises psychotic experience. The player who believes the bluff plays differently from the player who does not, and the game never confirms which response is correct. The rune puzzles, in which the player must find meaningful patterns in the natural environment, mirror the pareidolia that can accompany psychotic perception. Developed in close collaboration with mental health professionals, neuroscientists at the University of Cambridge, and people with lived experience of psychosis, Hellblade won five BAFTAs and the Games for Impact award. The Academy hosts it in the Heart School because its central exercise is moral imagination: inhabiting Senua's perceptual world deeply enough to discover that what looks like a curse may also be a gift, and that the boundary between madness and vision is drawn by the culture that names it.