Spiritfarer is Thunder Lotus Games' 2020 management simulation in which the player, as Stella, inherits the role of Spiritfarer from the mythological ferryman Charon and is tasked with finding the spirits of the deceased, caring for them aboard a customisable houseboat, and ferrying them to the Everdoor — the luminous threshold of the afterlife. The spirits manifest as anthropomorphic animals, each with a detailed backstory drawn from Stella's own life: a childhood friend battling lung cancer, an uncle who disappeared without warning, an elderly patient with progressing dementia. The game's mechanics — farming, cooking, crafting, building — are reframed by the narrative into acts of compassion: a favourite meal cooked for a departing soul is not resource conversion but an offering. There is no combat and no fail state; plants do not wither if neglected, they simply cease growing. This deliberate gentleness creates a psychologically safe space for engaging with the hardest of subjects. A late revelation that Stella herself is in a coma, processing her own mortality through the world she has built, recontextualises the entire journey as an act of self-understanding. A qualitative study of fifty-four participants found that the game cultivates empathy, spurs emotional introspection, and facilitates discussions about grief. The Academy hosts Spiritfarer in the Heart School because its central exercise is the discipline of care: the slow, repetitive, sometimes tedious labour of tending to others — and the discovery that the reward for such labour is not victory but farewell.